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  1. #1
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    Default Re: how connection variable in functin with spinBox

    how write this coonect! Execuse maybe we write examples !))

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    Default Re: how connection variable in functin with spinBox

    Quote Originally Posted by Sergey19 View Post
    how write this coonect! Execuse maybe we write examples !))
    One is allowed to read the documentation: QObject::connect().

    EDIT: also SignalsandSlots ( too late...)
    Last edited by Lykurg; 5th August 2010 at 12:19. Reason: updated contents

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    Default Re: how connection variable in functin with spinBox

    Documentation for signals and slots (you can find examples there)

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    Default Re: how connection variable in functin with spinBox

    I read documentation....and write next code .but I have a mistale
    View code:
    Qt Code:
    1. void DataPlot::strob(Qt::Orientation o,
    2. const QColor &c, double base)
    3. {
    4. QSpinBox*spinBox2 = new QSpinBox;
    5. spinBox2->setRange(0,699);
    6. // spinBox2->setValue(43);
    7. spinBox2->show();
    8. double i = spinBox2->value();
    9. QObject::connect(spinBox2,SIGNAL(valueChanged(int)),i,SLOT(value));
    10. QwtPlotCurve *curve = new QwtPlotCurve();
    11. curve->setPen(QPen(Qt::blue,3));
    12. // double i ;
    13. double x[10];
    14. double y[sizeof(x) / sizeof(x[0])];
    15.  
    16. for ( uint k = 0; k < sizeof(x) / sizeof(x[0]); k++ )
    17. {
    18.  
    19. double v = i+k * 1.5;
    20. if ( o == Qt::Horizontal )
    21. {
    22. x[k] = v;
    23. y[k] = base;
    24. }
    25. else
    26. {
    27. x[k] = base;
    28. y[k] = v;
    29. }
    30. }
    31. curve->setData(x, y, sizeof(x) / sizeof(x[0]));
    32. curve->attach(this);
    33. }
    To copy to clipboard, switch view to plain text mode 

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    Default Re: how connection variable in functin with spinBox

    Obviously you don't have read the documentation carefully! First you really should use layouts, and further, i is no object its a integer which you cant use in a connect statement as a receiver!

    If you want to redraw your function when the value of i changes make three functions: the first sets up the ui (only one time), next is a slot you call when your spinbox changes, and a third is your paint function depending on your local variable i. You also can combine the 2nd and 3rd function by skiping the local variable and using spinBox2->value() directly in the slot. But rally first set up your gui and don't do it all in one function because that won't work.

  6. #6
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    Default Re: how connection variable in functin with spinBox

    what mean ui !? I don't understand what function you mean.I understand that first is change spinbox and what about others !?
    Last edited by Sergey19; 5th August 2010 at 13:16.

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    Default Re: how connection variable in functin with spinBox

    How should
    Qt Code:
    1. QObject::connect(spinBox2,SIGNAL(valueChanged(int)),i,SLOT(value));
    To copy to clipboard, switch view to plain text mode 
    work, if i is a double? the receiver in a connect statement has to be a QObject. (As it is written in the documentation!)

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    Default Re: how connection variable in functin with spinBox

    I understand this ,but I don't know what receiver I must have in this connect )

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    Default Re: how connection variable in functin with spinBox

    Any QObject derived class with a proper slot! And in your situation nothing will fit since your design is...

  10. #10
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    Default Re: how connection variable in functin with spinBox

    Help me create slot .Thank you very much ))

  11. #11
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    Default Re: how connection variable in functin with spinBox

    As others have mentioned, you need to spend some time doing your homework:

    http://doc.trolltech.com/4.6/signalsandslots.html

    Read through this documentation and you should easily be able to accomplish what you want to do... As of now, your design/code reflects a fairly fundamental misunderstanding of how Qt works.

    It will be very difficult to help you otherwise.

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    Default Re: how connection variable in functin with spinBox

    Isn't it better to put the 'i' variable in the class definition? (not a local variable to that function)
    And declare a function (a slot, with "public slots:" access specifier) and that function will look like:
    Qt Code:
    1. void YourClass::set_i(double input) { i = input;} //i is your member variable i
    To copy to clipboard, switch view to plain text mode 
    and connect this slot with the SpinBox valueChanged signal:
    (in your class constructor if the spinbox2 is member of the same class!)
    Qt Code:
    1. connect(spinBox2,SIGNAL(valueChanged(double)), this, SLOT(set_i(double));
    To copy to clipboard, switch view to plain text mode 

    Note: You can do it with double or int, but the QSpinBox doesn't have a valueChanged(double) only int
    QDoubleSpinBox has valueChanged(double) not int

    And we can't create a complete design, we can only give you advices, because we don't know the actual problem (don't even know the design of your class)

  13. #13
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    Default Re: how connection variable in functin with spinBox

    Quote Originally Posted by Zlatomir View Post
    Isn't it better to put the 'i' variable in the class definition? (not a local variable to that function)
    And declare a function (a slot, with "public slots:" access specifier) and that function will look like:
    Qt Code:
    1. void YourClass::set_i(double input) { i = input;} //i is your member variable i
    To copy to clipboard, switch view to plain text mode 
    and connect this slot with the SpinBox valueChanged signal:
    (in your class constructor if the spinbox2 is member of the same class!)
    Qt Code:
    1. connect(spinBox2,SIGNAL(valueChanged(double)), this, SLOT(set_i(double));
    To copy to clipboard, switch view to plain text mode 

    Note: You can do it with double or int, but the QSpinBox doesn't have a valueChanged(double) only int
    QDoubleSpinBox has valueChanged(double) not int

    And we can't create a complete design, we can only give you advices, because we don't know the actual problem (don't even know the design of your class)
    I create a line ....And I want when user change value in spinBox this line move left or right .

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