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Thread: Qt Apps banned from Mac App Store?

  1. #121
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    Default Re: Qt Apps banned from Mac App Store?

    Anyone know if the new 4.7.3 Beta Release fixes this issue?
    Last edited by weaver4; 9th April 2011 at 04:59.

  2. #122
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    Default Re: Qt Apps banned from Mac App Store?

    I am wondering the same thing.....a month later!

  3. #123

    Default Re: Qt Apps banned from Mac App Store?


  4. #124
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    Default Re: Qt Apps banned from Mac App Store?

    seems to be really. GLC_Player is other Qt based application placed on Mac App Store

  5. #125
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    Default Re: Qt Apps banned from Mac App Store?

    I just had my Qt-based app Cosmographia approved by Apple. They review process was quick: three and a half days, including a rejection because I had messed up and linked the executable to Qt framesworks outside the bundle.

    Here's what I did:

    - Rebuilt the Qt 4.7.3 libraries with the three patches from Aron Rosenberg: https://bugreports.qt.nokia.com//browse/QTBUG-16549
    - Added "-gdwarf-2" to QMAKE_CFLAGS and QMAKE_CXXFLAGS to force building the Release version with DWARF+dSYM mode
    - Created a custom Info.plist with the app category and bundle ID; forced qmake to use this instead of the default by setting QMAKE_INFO_PLIST in the project file
    - Did a full rebuild
    - Generated symbols:
    dsymutil AppName.app/Contents/MacOS/AppName -o AppName.app.dSYM
    - Signed the app bundle:
    codesign -f -s “3rd Party Mac Developer Application: My Name” AppName.app
    - Built the package:
    productbuild \
    --component AppName.app /Applications \
    --sign “3rd Party Mac Developer Installer: My Name” \
    AppName.pkg

    Definitely test the package afterward so you don't get rejected for a silly reason:
    sudo installer -store -pkg AppName.pkg -target /

    My app uses nearly the full set of Qt libraries, including QtDeclarative. Apple doesn't seem to mind as long as the app works and doesn't write files outside of its sandbox.

    --Chris

  6. #126
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    Default Re: Qt Apps banned from Mac App Store?

    Are you using Qt under the commercial licence or LGPL?

  7. #127
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    Default Re: Qt Apps banned from Mac App Store?

    Hi,

    We have 5 different applications approved by Mac AppStore.

    All of them use Qt 4.7.3 LGPL version. We have compiled our self. In one of them we also use Ogre 3D engine + CEGUI and it was also approved (it has approved in 2 days)

    So from my experience you can use Qt 4.7.3 without any problems.
    --
    Tiago Correia

  8. #128
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    Default Re: Qt Apps banned from Mac App Store?

    Quote Originally Posted by ChrisW67 View Post
    Are you using Qt under the commercial licence or LGPL?
    I'm using the LGPL license. The code for my app is mostly LGPL as well.

    --Chris

  9. #129
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    Default Re: Qt Apps banned from Mac App Store?

    Thanks guys.
    "We can't solve problems by using the same kind of thinking we used when we created them." -- Einstein
    If you are posting code then please use [code] [/code] tags around it - makes addressing the problem easier.

  10. #130

    Default Re: Qt Apps banned from Mac App Store?

    I have submit my app to mac app store, Application Loader report
    "the application bundle may not contain tools or frameworks provided by apple, or using bundle identifiers in the 'com.apple' namespace"
    I have use QT 4.7.3, I have write two myself framework, one App.
    Please help me.

  11. #131

    Default Re: Qt Apps banned from Mac App Store?

    I have the steps as you described, and the installer-store-pkg have "has valid signature for submission: 3rd Party Mac Developer Installer:".
    Why apple send mail to me "Invalid Signature".
    Please help me, Thanks.

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