Hey guys,
I've got my Application running with OpenGL and Qt. As there is a huge performance-plus if you use VertexBufferObjects I wanted to use those and am now stuck with the QGLBuffer Object. I created this Object, loaded data into it etc. This works fine, but I've got no idea how to proceed. Do I use OpenGL functions to draw, or is there a "Qt-Way"?
Thanks
Bookmarks