You have to overload the paintEevent() of the widget in which you want this.But how ???
You do know what overloading is right?
You have to overload the paintEevent() of the widget in which you want this.But how ???
You do know what overloading is right?
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S.O.L.I.D principles (use them!):
https://en.wikipedia.org/wiki/SOLID_...iented_design)
Do you write clean code? - if you are TDD'ing then maybe, if not, your not writing clean code.
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