Thank you for taking the time to reply.

I have been working out a trivial example to demonstrate what I am trying to accomplish. Here is what I have:

The project contains a standard QMainWindow with only a centralWidget.

main.cpp
Qt Code:
  1. #include <QtGui/QApplication>
  2. #include "mainwindow.h"
  3.  
  4. int main(int argc, char *argv[])
  5. {
  6. QApplication a(argc, argv);
  7. MainWindow w;
  8. w.show();
  9.  
  10. return a.exec();
  11. }
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mainwindow.h
Qt Code:
  1. #ifndef MAINWINDOW_H
  2. #define MAINWINDOW_H
  3.  
  4. #include <QMainWindow>
  5. #include "myqpushbutton.h"
  6.  
  7. namespace Ui {
  8. class MainWindow;
  9. }
  10.  
  11. class MainWindow : public QMainWindow
  12. {
  13. Q_OBJECT
  14.  
  15. public:
  16. explicit MainWindow(QWidget *parent = 0);
  17. ~MainWindow();
  18.  
  19. private:
  20. Ui::MainWindow *ui;
  21. MyQPushButton *pb;
  22. };
  23.  
  24. #endif // MAINWINDOW_H
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mainwindow.cpp
Qt Code:
  1. #include "mainwindow.h"
  2. #include "ui_mainwindow.h"
  3.  
  4. MainWindow::MainWindow(QWidget *parent) :
  5. QMainWindow(parent),
  6. ui(new Ui::MainWindow)
  7. {
  8. ui->setupUi(this);
  9. pb = new MyQPushButton(ui->centralWidget);
  10. pb->show();
  11. }
  12.  
  13. MainWindow::~MainWindow()
  14. {
  15. delete pb;
  16. delete ui;
  17. }
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myqpushbutton.h
Qt Code:
  1. #ifndef MYQPUSHBUTTON_H
  2. #define MYQPUSHBUTTON_H
  3.  
  4. #include <QPushButton>
  5.  
  6. class MyQPushButton : public QPushButton
  7. {
  8. Q_OBJECT
  9. public:
  10. explicit MyQPushButton(QWidget *parent = 0);
  11.  
  12. private:
  13. void paintEvent(QPaintEvent *e);
  14.  
  15. signals:
  16.  
  17. public slots:
  18.  
  19. };
  20.  
  21. #endif // MYQPUSHBUTTON_H
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myqpushbutton.cpp
Qt Code:
  1. #include "myqpushbutton.h"
  2. #include <QPaintEvent>
  3. #include <QPainter>
  4.  
  5. MyQPushButton::MyQPushButton(QWidget *parent) :
  6. QPushButton(parent)
  7. {
  8. }
  9.  
  10. void MyQPushButton::paintEvent(QPaintEvent *e)
  11. {
  12. QPainter painter(this);
  13. painter.rotate(45);
  14. QPushButton::paintEvent(e);
  15. }
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With this configuration, the button is painted on the form, but it is painted in a normal horizontal position. I presume this is due to the fact that I am calling the paintEvent of the inherited class QPushButton. If I remove the line
bold Code:
  1. QPushButton::paintEvent(e);
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however, nothing is drawn. I can call painter.drawText() and the text will be printed at the desired angle.

I have looked through libQxt, and while an excellent project, they only provide rotation at 90, 180 and 270 degrees. I am attempting to attain an arbitrary angle.

Once again, thank you for your time, and I would appreciate any further input.