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Thread: tutorials for 3D graphics wrt shader development, portability between openGL & ES

  1. #1
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    Default tutorials for 3D graphics wrt shader development, portability between openGL & ES

    Hi,

    I want to test and adopt the concepts of Qt’s later functionality for shader development,
    portability between openGL w/ openGL ES code as described here
    http://labs.qt.nokia.com/2009/11/10/...ures-in-qt-46/

    Any good examples, tutorials?
    Thanks for any pointers

    N
    Last edited by nyiotis; 7th February 2011 at 16:00.

  2. #2
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    Default Re: tutorials for 3D graphics wrt shader development, portability between openGL w/ E

    This site could be useful:
    NeHe OpenGL tutorials
    There are some good articles here too:
    gamedev

    It looks like both of your links are broken btw

  3. #3
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    Default Re: tutorials for 3D graphics wrt shader development, portability between openGL w/ E

    thanks stampede, although nehe is typical "old-school" GL.
    I fixed the links though..
    I had a look at devmaster + gamedev without getting sth
    really relevant.. at least for now

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