My scene is not 1:1 scale, but the transform on the item does not represent that. Is there a way to get the transform of the scene/view?
Right now my implementation is just the basics . . . overriding just the boundingRect and paint methods. The boundingRect is just "return this->rect().adjusted( -1, -1, 1, 1 );" and the paint method is taken straight from QGraphicsRectItem qt code.
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