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Thread: QGraphicsScene and QGraphicsWidget (reusable and embeddable)

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  1. #1
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    Default Re: QGraphicsScene and QGraphicsWidget (reusable and embeddable)

    Yes, but drawing this "other object" and the objects inside it, manipulating those visual representations, reacting to UI events, will be handled (and forwarded) by this "other object". This "other object" is "the grid" i was talking about in post #1, and needs to have the features I've mentioned.

    Now, have we cleared up any misunderstanding?

    Do you (finally) have a real, constructive suggestion about THIS specific issue, without walking me through all the irrelevant things about this entire gaming platform? Because frankly, my problem is a QT issue, and not an overall design issue.

    It would be great if you could help me with that, instead of divagating.

    I do appreciate your input so far, but I would appreciate even more an on-topic discussion.

  2. #2
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    Default Re: QGraphicsScene and QGraphicsWidget (reusable and embeddable)

    Quote Originally Posted by OriginalCopy View Post
    Because frankly, my problem is a QT issue, and not an overall design issue.
    Frankly your problem is a design issue and not Qt issue. If you had a clear design, you'd immediately know how to implement it. So far either you don't have a clear design of what you want to do or you can't present/explain the design because you still haven't answered the question how your grid differs from QGraphicsGridLayout. It seems you have some general ideas but no specifics.

    I do appreciate your input so far, but I would appreciate even more an on-topic discussion.
    I think what I'm saying is as much on-topic as you can get.

    Let's go through what you have written again:
    drawing this "other object" and the objects inside it
    When it comes to Graphics View then: 1) items draw themselves and 2) the "scene" has no visual representation. You're trying to force the "grid" to be an item where clearly there are many cases where it is either not desired or not possible.

    , manipulating those visual representations,
    If by that you mean scaling/rotating then the scene takes care of that, possibly supported by the animation framework and QGraphicsTransform if needed.
    reacting to UI events,
    This is already in the graphics view framework as well.

    will be handled (and forwarded) by this "other object".
    So far this "other object" seems like the scene to me.

    This "other object" is "the grid" i was talking about in post #1, and needs to have the features I've mentioned.
    It's already in the framework and works out of the box as you'd expect it. The scene captures events for the items and forwards them to the items so that they can handle them, the scene can layout items in a grid (or whatever else structure you want), it can visually transform them and it delegates painting to the items. So what's exactly wrong with this behaviour that you wish to change it?
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

    Please ask Qt related questions on the forum and not using private messages or visitor messages.


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