Yes, but drawing this "other object" and the objects inside it, manipulating those visual representations, reacting to UI events, will be handled (and forwarded) by this "other object". This "other object" is "the grid" i was talking about in post #1, and needs to have the features I've mentioned.
Now, have we cleared up any misunderstanding?
Do you (finally) have a real, constructive suggestion about THIS specific issue, without walking me through all the irrelevant things about this entire gaming platform? Because frankly, my problem is a QT issue, and not an overall design issue.
It would be great if you could help me with that, instead of divagating.
I do appreciate your input so far, but I would appreciate even more an on-topic discussion.
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