I don't know, but I'd try and see what happens when making a copy of the nodes and change scale of the items "offline" piNodeCopy[i].setScale and then replacing the node set in the scene.
I don't know, but I'd try and see what happens when making a copy of the nodes and change scale of the items "offline" piNodeCopy[i].setScale and then replacing the node set in the scene.
There are several flags that can be used to optimize graphicsView/Scene; I don't have access to the docs at the moment, but they're worth playing with. If you don't need to do things like collision detection, for instance, you can turn it off and save a good deal of computation.There's a decent discussion here of various techniques; read through the comments as well.
superwave (27th June 2011)
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