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    Question Qt Integration with Visual C++ 2010 Express Edition, how do I do this correctly?

    I've been having some trouble getting Qt 4.7.3 (open source) set up with my Visual C++ 2010 Express Edition. I have quite a few reasons for using VC++ over MinGW or Qt Creator, mostly just because I want to keep my develpment environment consistent.

    I started out by using the online install for Qt 4.7.3 for Windows (using Windows 7). Here are the features I currently have installed:



    After I installed that, I went to C:\QtSDK\QtSources\4.7.3 via the command line and typed in "configure -platform win32-msvc2010". I set it to Open Source Edition and accepted the licence agreement, here's the output that it gave me:



    I can assume that a return code of -1 isn't good, not to mention the ".lib not found" error messages. One problem is I honestly have no clue what "qmake" and "nmake" are supposed to do or how they're supposed to affect my VC++ workflow. I really haven't gone very far beyond adding .libs and include files in terms of compiler settings, so I suppose I'm not surprised at how far I've gotten with this so far. I have quite a bit of experiance with software coding and C++'s syntax, but not as much experiance with implementing new development environments in this kind of depth.

    So what should I do now to get the most ideal Qt workflow with VC++? My main goal in terms of using Qt are to create a world editor and other game engine tools using OpenGL 3.x (and possibly OpenGL ES once I focus more on mobile development), as well as Win32 when needed. Help is appreciated!
    Last edited by AutoBot; 22nd June 2011 at 20:29.

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