->FullPath() puts the location and filename together to go into filename in the first block. But, it doesn't seem to matter if I do fielname = "C:/test/flag1.gam" or filename = it->FullPath() it still gives the same error returned by file.errorstring, it also doesnt seem to matter if the application is loaded onto my usb drive (H) or on the primary drive C
As I said though, when I do filename = filelist.txt then file.open etc during the load function there are no errors. It only happens during the backup function (I haven't written the restore function yet). I think i'm going to create a new app w/o the load() function and just have the files as const strings and see if that changes anything.. probably not but who knows... it's really driving me nuts how it works once but not again or once and then only for the last file from the list...
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