Not really. I want have buttons of different sizes, which means the button itself needs to resize. And to do this with images means you need to break the image up into 9 segments - the corners, sides, and centre. I am not sure what this technique is called, but it is quite commonly used.
Now that i think about it, it may be possible to do with CSS. This sort of stuff is done in Firefox to customise it's UI.
Ya reccon? Consider that i may have between 20 and 50 buttons in total throughout my GUI, obviously each with different text. Then imagine i decide to change the wording of some text slightly, or translate the application.For buttons, why do you even bother with fonts?
You usually don't have that many buttons, so making an image (with the text) per button is probably far quicker than investing the trouble of doing it with fonts.
No, and it looks interesting. It may not help me much for skinning, but i am still going to use OpenGL for rendering the actual game (in 2D), so it will be useful for that.Have you seen Qt3D?
http://doc.qt.nokia.com/qt3d-snapsho...-painting.html
thanks
Bookmarks