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Thread: How to make an QGraphicsObject animation?

  1. #1
    Join Date
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    Exclamation How to make an QGraphicsObject animation?

    Hi,

    I am new on this forum.

    I am making an application. it consits of:
    1 QGraphicsView1 QGraphicsScene1 QGraphicsObject derived class.

    the derived class has emits a signal when clicked, an the application goes to another state, but before it goes, it has to first animate the QGrapchisObject derived class,
    that is inside the scene.

    I have a list of images, and I have to animate the sequence without erasing the first image.

    I think about creating a class to do the work.

    Qt Code:
    1. #ifndef GRAPHIC_H
    2. #define GRAPHIC_H
    3.  
    4. #include <QGraphicsObject>
    5. #include <QtCore>
    6.  
    7. class Graphic : public QGraphicsObject
    8. {
    9. Q_OBJECT
    10. protected:
    11. QPixmap image;
    12.  
    13. public:
    14. enum {Type = GraphicType};
    15. int type() const { return Type;}
    16.  
    17. Graphic(const QPixmap &pix,
    18. const QPointF & point = QPointF(),
    19. QGraphicsItem *parent = 0);
    20.  
    21. signals:
    22. void clicked();
    23. };
    24.  
    25. #endif // GRAPHIC_H
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    Qt Code:
    1. #ifndef ANIMATIONHELPER_H
    2. #define ANIMATIONHELPER_H
    3.  
    4. #include <QObject>
    5.  
    6. class Graphic;
    7.  
    8. class AnimationHelper : public QObject
    9. {
    10. Q_OBJECT
    11. QList<Graphic *> m_sequence;
    12. QGraphicsScene *m_scene;
    13.  
    14. public:
    15. explicit AnimationHelper(QObject *parent = 0);
    16. explicit AnimationHelper(int pause, int duration, QGraphicsScene *scene, QObject *parent = 0);
    17. int m_pause;
    18. int m_duration;
    19. bool empty;
    20. public:
    21. AnimationHelper(QGraphicsScene *scene, QObject *parent = 0);
    22. void addGraphic(Graphic * myG);
    23.  
    24. public slots:
    25. void onGraphicClicked();
    26.  
    27. signals:
    28. void clicked();
    29.  
    30. };
    31.  
    32. #endif // ANIMATIONHELPER_H
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    Qt Code:
    1. //implementation
    2.  
    3. MyAnimationHelper::onMyGraphicsClicked()
    4. {
    5. QSequentialAnimationGroup *animationGroup = new QSequentialAnimationGroup(this);
    6. animationGroup->addPause(m_pause;);
    7. foreach(Graphics *g, m_sequence)
    8. {
    9. scene->addItem(g);
    10. QPropertyAnimation *animation = new QPropertyAnimation(g, "opacity", this);
    11. animation->setDuration(m_duration;);
    12. animation->setStartValue(qreal(0));
    13. animation->setEndValue(qreal(1));
    14. animationGroup->addAnimation(animation);
    15. }
    16. animationGroup->start(QAbstractAnimation::DeleteWhenStopped);
    17.  
    18. emit clicked();
    19. }
    20.  
    21. #include <QSequentialAnimationGroup>
    22. #include <QPropertyAnimation>
    23. #include "animationhelper.h"
    24. #include "graphic.h"
    25.  
    26. AnimationHelper::AnimationHelper(QObject *parent) :
    27. QObject(parent)
    28. {
    29. }
    30.  
    31. AnimationHelper::AnimationHelper(int pause, int duration, QGraphicsScene *scene, QObject *parent) :
    32. QObject(parent), m_pause(pause), m_duration(duration), empty(true)
    33. {
    34. m_scene = scene;
    35. }
    36.  
    37. void AnimationHelper::addGraphic(Graphic * myG)
    38. {
    39. if(empty)
    40. {
    41. empty = false;
    42. myG->setProperty("opacity", 1);
    43. m_scene->addItem(myG);
    44. connect(myG, SIGNAL(clicked()), this, SLOT(onGraphicClicked()));
    45. }
    46. else
    47. {
    48. myG->setProperty("opacity", 0);
    49. m_scene->addItem(myG);
    50. m_sequence.append(myG);
    51. }
    52. }
    53.  
    54. void AnimationHelper::onGraphicClicked()
    55. {
    56. QSequentialAnimationGroup *animationGroup = new QSequentialAnimationGroup(this);
    57. animationGroup->addPause(m_pause);
    58. foreach(Graphic *g, m_sequence)
    59. {
    60. QPropertyAnimation *animation = new QPropertyAnimation(g, "opacity", this);
    61. animation->setDuration(m_duration);
    62. animation->setStartValue(qreal(0));
    63. animation->setEndValue(qreal(1));
    64. animationGroup->addAnimation(animation);
    65. }
    66. animationGroup->start(QAbstractAnimation::DeleteWhenStopped);
    67. emit clicked();
    68. }
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    I think you could get the idea, this actually works, but the main thing is that I dont know if there is a better way of making the animation.

    Best Regards.
    Last edited by wysota; 25th August 2011 at 07:52. Reason: missing [code] tags

  2. #2
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    Default Re: How to make an QGraphicsObject animation?

    Looks ok to me. You probably could use the state machine as well but only if it fits your other goals.
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

    Please ask Qt related questions on the forum and not using private messages or visitor messages.


  3. The following user says thank you to wysota for this useful post:

    luisvaldes88 (25th August 2011)

  4. #3
    Join Date
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    Default Re: How to make an QGraphicsObject animation?

    Quote Originally Posted by luisvaldes88 View Post
    Hi,

    I am new on this forum.

    I am making an application. it consits of:
    1 QGraphicsView1 QGraphicsScene1 QGraphicsObject derived class.

    the derived class has emits a signal when clicked, an the application goes to another state, but before it goes, it has to first animate the QGrapchisObject derived class,
    that is inside the scene.

    I have a list of images, and I have to animate the sequence without erasing the first image.

    I think about creating a class to do the work.

    Qt Code:
    1. #ifndef GRAPHIC_H
    2. #define GRAPHIC_H
    3.  
    4. #include <QGraphicsObject>
    5. #include <QtCore>
    6.  
    7. class Graphic : public QGraphicsObject
    8. {
    9. Q_OBJECT
    10. protected:
    11. QPixmap image;
    12.  
    13. public:
    14. enum {Type = GraphicType};
    15. int type() const { return Type;}
    16.  
    17. Graphic(const QPixmap &pix,
    18. const QPointF & point = QPointF(),
    19. QGraphicsItem *parent = 0);
    20.  
    21. signals:
    22. void clicked();
    23. };
    24.  
    25. #endif // GRAPHIC_H
    To copy to clipboard, switch view to plain text mode 


    Qt Code:
    1. #ifndef ANIMATIONHELPER_H
    2. #define ANIMATIONHELPER_H
    3.  
    4. #include <QObject>
    5.  
    6. class Graphic;
    7.  
    8. class AnimationHelper : public QObject
    9. {
    10. Q_OBJECT
    11. QList<Graphic *> m_sequence;
    12. QGraphicsScene *m_scene;
    13.  
    14. public:
    15. explicit AnimationHelper(QObject *parent = 0);
    16. explicit AnimationHelper(int pause, int duration, QGraphicsScene *scene, QObject *parent = 0);
    17. int m_pause;
    18. int m_duration;
    19. bool empty;
    20. public:
    21. AnimationHelper(QGraphicsScene *scene, QObject *parent = 0);
    22. void addGraphic(Graphic * myG);
    23.  
    24. public slots:
    25. void onGraphicClicked();
    26.  
    27. signals:
    28. void clicked();
    29.  
    30. };
    31.  
    32. #endif // ANIMATIONHELPER_H
    To copy to clipboard, switch view to plain text mode 

    Qt Code:
    1. //implementation
    2.  
    3. MyAnimationHelper::onMyGraphicsClicked()
    4. {
    5. QSequentialAnimationGroup *animationGroup = new QSequentialAnimationGroup(this);
    6. animationGroup->addPause(m_pause;);
    7. foreach(Graphics *g, m_sequence)
    8. {
    9. scene->addItem(g);
    10. QPropertyAnimation *animation = new QPropertyAnimation(g, "opacity", this);
    11. animation->setDuration(m_duration;);
    12. animation->setStartValue(qreal(0));
    13. animation->setEndValue(qreal(1));
    14. animationGroup->addAnimation(animation);
    15. }
    16. animationGroup->start(QAbstractAnimation::DeleteWhenStopped);
    17.  
    18. emit clicked();
    19. }
    20.  
    21. #include <QSequentialAnimationGroup>
    22. #include <QPropertyAnimation>
    23. #include "animationhelper.h"
    24. #include "graphic.h"
    25.  
    26. AnimationHelper::AnimationHelper(QObject *parent) :
    27. QObject(parent)
    28. {
    29. }
    30.  
    31. AnimationHelper::AnimationHelper(int pause, int duration, QGraphicsScene *scene, QObject *parent) :
    32. QObject(parent), m_pause(pause), m_duration(duration), empty(true)
    33. {
    34. m_scene = scene;
    35. }
    36.  
    37. void AnimationHelper::addGraphic(Graphic * myG)
    38. {
    39. if(empty)
    40. {
    41. empty = false;
    42. myG->setProperty("opacity", 1);
    43. m_scene->addItem(myG);
    44. connect(myG, SIGNAL(clicked()), this, SLOT(onGraphicClicked()));
    45. }
    46. else
    47. {
    48. myG->setProperty("opacity", 0);
    49. m_scene->addItem(myG);
    50. m_sequence.append(myG);
    51. }
    52. }
    53.  
    54. void AnimationHelper::onGraphicClicked()
    55. {
    56. QSequentialAnimationGroup *animationGroup = new QSequentialAnimationGroup(this);
    57. animationGroup->addPause(m_pause);
    58. foreach(Graphic *g, m_sequence)
    59. {
    60. QPropertyAnimation *animation = new QPropertyAnimation(g, "opacity", this);
    61. animation->setDuration(m_duration);
    62. animation->setStartValue(qreal(0));
    63. animation->setEndValue(qreal(1));
    64. animationGroup->addAnimation(animation);
    65. }
    66. animationGroup->start(QAbstractAnimation::DeleteWhenStopped);
    67. emit clicked();
    68. }
    To copy to clipboard, switch view to plain text mode 

    I think you could get the idea, this actually works, but the main thing is that I dont know if there is a better way of making the animation.

    Best Regards.
    Hi!

    Thank you for your answer!
    I am going to continue with my plan!
    I am using the state machine to start and stop diferent animations at the same time.

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