Hello,

I am using textures with the QGlWidget to show digitized images on world geometry and nearly everything works fine.
(Qt 4.4.3, VS 2008, Windows 7)
The only issue I have is the size of the images, for that I have questions.

-> Is there a size limit for texture images?
-> If yes, is it possible to change the limit to fit my needs? Or query the limits.

After reading the QImage I bind it to a name
GLuint tid = widget()->bindTexture(image);

In the paintGL I show it using
glBindTexture(GL_TEXTURE_2D, tid);

Another question is:
-> Is it there a possibility to use textures over RDP (Remote Desktop)?

Greetings Uwe