1) Yes, it depends on the underlying graphics hardware:
2) I don't think so, it is hardware-dependent.Qt Code:
GLint texSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);To copy to clipboard, switch view to plain text mode
3) No idea, sorry.
1) Yes, it depends on the underlying graphics hardware:
2) I don't think so, it is hardware-dependent.Qt Code:
GLint texSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);To copy to clipboard, switch view to plain text mode
3) No idea, sorry.
Thank you stampede,
is the size I'll get for one texture image or for all textures if I use more than one?
I think this is the size limit for a single texture.
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