I think you should use QGraphicsScene::render() to render to a GL pixel (or frame) buffer and then convert that to an image. This will allow you to use GL calls for rendering.
I think you should use QGraphicsScene::render() to render to a GL pixel (or frame) buffer and then convert that to an image. This will allow you to use GL calls for rendering.
Greetings,
I have tried this too. It doesn't work. But isn't this the same I already did in the first place?
Thank you for your help.
Regards,
MadBear
No, it's not the same. How does "doesn't work" manifest itself?
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