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Thread: QgraphicsScene & openGL, which can be the best approach to mix both ?

  1. #1
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    Default QgraphicsScene & openGL, which can be the best approach to mix both ?

    I'm going to start my vectorial viewer app develop.
    I have explored the 2D and 3D QT tools and I have the impression that I have to create two independents data worlds.
    The Qgrapchicsscene needs 'items', the opengl needs raw data ....
    What is your opinion ?

    QT5 can be offer my a best way to do this ?
    Thanks

  2. #2
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    Default Re: QgraphicsScene & openGL, which can be the best approach to mix both ?

    If you want 3D, than I would go with OpenGL. Also in Qt5 they are making it the primary graph platform.
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