It's possible that you can do flood fill by composing all relevant items in the scene into QPainterPath. Otherwise, if you want to go through QImage, you can call QGraphicsScene::render() on a painter opened on QImage to render the scene there.
It's possible that you can do flood fill by composing all relevant items in the scene into QPainterPath. Otherwise, if you want to go through QImage, you can call QGraphicsScene::render() on a painter opened on QImage to render the scene there.
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