Those 12GB come from temporary/object files created during compilation. You can run make clean after the build to get rid of them. The set of libraries required depends on the functionality you need in PySide.
Those 12GB come from temporary/object files created during compilation. You can run make clean after the build to get rid of them. The set of libraries required depends on the functionality you need in PySide.
We just need to be able to create all the standard GUI widgets and an OpenGL canvas. What matters the most is that the rest of the team can get it up and running as quickly as possible, but I don't want to just blindly exclude as much from their installations as I think I can get away with and then find out that they are missing some necessary components.
There's simply no way I can believe that it's necessary to fill up that much space with temporary files. But software development is all about running into situations that are impossible to believe...
So you need QtCore, QtGui and QtOpenGl plus image plugins if you want to handle other formats than png.
Believe it or not but that's the truth. QtWebKit is the one taking most space. And you're probably building them in both debug and release modes.There's simply no way I can believe that it's necessary to fill up that much space with temporary files.
Why don't you just install a binary bundle instead of compiling Qt on your own?
Bookmarks