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  1. #1
    Join Date
    Jun 2012
    Posts
    8
    Platforms
    Windows

    Default Re: OpenMW seeks Qt Developer

    The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.

    Check out WeirdSexy's release video.

    Known Issues:
    • No sound when playing videos on OS X
    • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
    • Launcher crash on OS X < 10.8


    Changelog:
    • Various dialogue, trading, and disposition fixes and improvements
    • Torch flickering improved to better match vanilla Morrowind
    • Fix for attribute fluctuation when infected with Ash Woe Blight
    • Adjusted activation range to better match vanilla Morrowind
    • Fixes for the Journal UI
    • Fixed crash caused by Golden Saint models
    • Fix for beast races being able to wear shoes
    • Fix for background music not playing
    • Fix for meshes without certain node names not being loaded
    • Fix for incorrect terrain shape on inital cell load
    • Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
    • Added video playback
    • Added support for escape sequences in message box and dialogue text
    • Added AI related script functions, note that AI is not functional yet
    • Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
    • Implemented execution of scripts of objects in containers/inventories in active cells
    • Cell loading performance improvements
    • Removed broken GMST contamination fixing mechanism

  2. #2

    Default Re: OpenMW seeks Qt Developer

    Its a good news and best for me. I am impressed with this opportunity for QT developer.
    I like this opportunity and i will think to apply it soon.

  3. #3
    Join Date
    Jun 2012
    Posts
    8
    Platforms
    Windows

    Default Re: OpenMW seeks Qt Developer

    Re: OpenMW

    Postby OpenMW » 1 minute ago
    The OpenMW team is incredibly proud to announce the release of version 0.22.0! Release packages for Ubuntu are now available via our Launchpad PPA and for Debian in our Debian PPA. Release packages for other platforms are available on our Download page. This release introduces the long awaited animation feature, many thanks to everyone on the team who has worked to bring this to fruition. Another major feature implemented in this release is support for loading multiple ESM and ESP files. Prepare to travel to Mournhold, Bloodmoon, and beyond into Tamriel Rebuilt and other mods. Other features include the "Dispose of Corpse" button, lights that are more faithful to classic Morrowind, and working active spell icons. The bug fix list for this release is quite extensive, see below.

    PLEASE NOTE: Starting with this release, you must run the ini importer at least once! This can be done automatically through the launcher.

    Known Issues:

    Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
    Launcher crash on OS X < 10.8
    Polish version of Morrowind.esm makes OpenMW crash


    Check out the release video by the inexorable WeirdSexy.



    Changelog:

    Implemented Active Spell Icons
    Implemented walking, running, and swimming animation
    Implemented support for ESPs and multiple ESMs
    Implemented proper collision shapes for NPCs and creatures
    Implemented lights that behave more like vanilla Morrowind
    Implemented importing BSA files as part of the settings imported by the config importer
    Implemented zoom in vanity mode
    Implemented potion/ingredient effect stacking
    Implemented object movement between cells
    Implemented closing message boxes by pressing the activation key
    Implemented random persuasion responses
    Implemented closing message boxes when enter is pressed
    Use rendered object shape for physics raycasts
    Improved the race selection preview camera
    Class and Birthsign menus options are now preselected
    Disabled dialog window until character creation is finished
    Decoupled water animation speed from timescale
    Changed underwater rendering to more closely resemble vanilla Morrowind
    Hid potion effects until discovered
    Finished class selection-dialogue
    Re-factored Launcher ESX selector into a re-usable component
    Various fixes and implementations for the script compiler
    Fix for a keyboard repeat rate issue
    Fix for errant character outline on water in 3rd person
    Fix for duplicate player collision model at origin
    Fix for dialogue list jumping when a topic is clicked
    Fix to prevent attributes/skills going below zero
    Fix for global variables of type short being read incorrectly
    Fix for collision and tooltip on invisible meshes
    Fix for CG showing in Options when it is not available
    Fix for crash when Alt-tabbing with the console open
    Fix for pick up sound playing when object cannot be picked up
    Fix for moving left or right canceling auto-move
    Fix for gender being swapped (woops!)
    Fix for footless guards
    Fix for waterfalls not rendering at a certain distance
    Fix for crash in "Mournhold, Royal Palace"
    Fix for not finding non-DDS textures
    Fix for some meshes being invisible from above water in Bloodmoon
    Fix for Messagebox causing assert to fail
    Fixes for Launcher file path selection
    Fixes for missing/incorrect UI graphical elements
    Fixes for various transparency rendering issues
    Fixes fo various character generation UI issues
    Fixes for config import in Launcher
    Fixes for various new issues discovered when handling mod content
    Various code cleanup



    see also:
    *Official Youtube Channel*
    *For New Developers*
    *OpenMW Homepage*
    *Chat @freenode*

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