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  1. #1
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    Default Re: Painting an overlay on a QLabel->QImage

    hen you want to save, compare each pixel to the backup.
    You don't need to compare.
    Just have two pixmaps.
    Draw the original in to the first pixmap and show it.
    When the user draws, draw it in to the other pixmap *and* on to the original (and don't show the second pixmap), this way you can show the composite result, while having both versions separate.
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    Default Re: Painting an overlay on a QLabel->QImage

    yeah, I already said that in my other paragraph.
    If you have a problem, CUT and PASTE your code. Do not retype or simplify it. Give a COMPLETE and COMPILABLE example of your problem. Otherwise we are all guessing the problem from a fabrication where relevant details are often missing.

  3. #3
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    Default Re: Painting an overlay on a QLabel->QImage

    Not quite:
    When you want to save, compare each pixel to the backup.
    This is not necessary.
    ==========================signature=============== ==================
    S.O.L.I.D principles (use them!):
    https://en.wikipedia.org/wiki/SOLID_...iented_design)

    Do you write clean code? - if you are TDD'ing then maybe, if not, your not writing clean code.

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