In that case use a singleshot timer or QMetaObject::invokeMethod() to call the cursor change functionality with a small delay (e.g. 20ms). The delay will not be noticable to the user.
In that case use a singleshot timer or QMetaObject::invokeMethod() to call the cursor change functionality with a small delay (e.g. 20ms). The delay will not be noticable to the user.
Bookmarks