For example changing the tile image should be easier handled by overriding mousePressEvent for the scene rather than for the item. This is a generic action, not tied to the type of the tile (assuming you can have more than one tile type).
For example changing the tile image should be easier handled by overriding mousePressEvent for the scene rather than for the item. This is a generic action, not tied to the type of the tile (assuming you can have more than one tile type).
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