Re: Lua + C++ Function Execute
I fail to see where your Qt question is. This is a Qt forum, after all.
What you are experiencing is totally normal and must be the case. If you want some different behaviour, then figure out how to manage multiple sprite movements simultaneously, or use threads (assuming this is safe).
If you have a problem, CUT and PASTE your code. Do not retype or simplify it. Give a COMPLETE and COMPILABLE example of your problem. Otherwise we are all guessing the problem from a fabrication where relevant details are often missing.
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