Hello,
I'm new to Qt and have to display images of approximately 600*800 pixels. The color of each pixel is calculated independently of the others and has to be constantly recalculated. I made a loop through the pixels to build a QImage (which is, according to the doc, optimised for pixel operations), which is converted in a Pixmap and displayed in a QLabel. However, the conversion operation is to slow.
I searched on the forums and found many different ways to display images, but I don't know which one is the best for my situation. For example, could I use QGraphicScene/QGraphicView to do it ? Does the fact that I calculate every pixel lead to an other solution ?
I know nothing about openGL, but would the use of a QGLWidget be a good thing ?
Please help me, I'm a bit lost with all the different possibilities that I found.
(And please excuse my english, which is not very good)


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