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    Default SameGame QtQuick2 Demo App is Resource Hungry!?

    Hi all,

    I'm evaluating whether we move some of our GUI over to QML/QtQuick2 when we move to Qt 5.0.0. As a part of this I built samegame (C:\Qt\qt-everywhere-opensource-src-5.0.0\qtdeclarative\examples\quick\demos\samegame - Obviously I'm on Windows).

    Running it on my Dell M17x R2 (i7 X920 4 cores @ 2GHz) it takes 12-13% of my CPU (which is an entire hyperthreaded core) and 80% of my GPU (according to GPU-Z). It's not exactly doom3 graphics, so what's so terrible about it? It's doing this even on the menu screen!

    In terms of a demonstration, this has really scared me. Is it that the samegame needs some tweaks (frame rate limiting?)? Maybe QtQuick2 needs some tweaks? We've tried it on 3 computers and it's been a bit of a hog on all 3. Building with MSVC2010 and with -opengl desktop configure flag.

    Can anyone provide some explanation or guidance?

    Regards,
    Simon
    PS. I haven't had a chance to look at whether it's just looping as fast as it can or anything like that - just throwing out the question to see if anyone else has noticed. Either way it's not the best demonstration for a new technology - Look at how resource hungry our new tech is!
    Last edited by gemmell; 23rd January 2013 at 00:17.

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