I have my simple 2D game engine that I wrote in java ( j2me ).
So I'm planning to use it on PC ( windows / linux ) and maybe on some handhelds.
What can Qt can provide in this context? I see only two ways: QGraphicsView and QtOpenGl.
Can somebody explain pros and cons about those two? (fast image manipulation, rotation, flickering?, 100% same code for every platform?)
ps: one of main things that I use: many png sprites with alpha channel.
sorry for my english.
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