A render engine -- yes, graphics system -- no. I'm telling you to use a QGLWidget as the viewport which makes QML render using OpenGL while keeping the graphicssystem at its default value which makes everything else use whatever is set as default on the platform. In Qt5 there are no graphics systems, only QPA plugins. Using QtQuick2 requires a QPA plugin that supports OpenGL(ES) 2.0+, that's it, nothing more.
Bookmarks