When i perform certain actions with my program, the program hangs for ~10-15 seconds on termination, at 100% cpu usage.
The main thread is destrying a custom object (as it should), but appears to have some issues within the destructor of an
typedef QMap<quint64, QSet< quint64> > trzf_cache;
typedef QMap<quint64, QSet< quint64> > trzf_cache;
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object.
So the hang happens within Qt-map code.
Any ideas how any of my code could cause this?
edit:
completely rewrote posts with new details.
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