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  1. #2
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    Default Re: Do offscreen render(openGL) with Qt5

    your fbo implementation is correct. But, may I ask why you are using 0 here:
    glBindTexture(GL_TEXTURE_2D, 0);

  2. The following user says thank you to saman_artorious for this useful post:

    stereoMatching (25th June 2013)

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