Hi,
I have a QGraphicsScene in which there are many layers ( QGraphicsRectItem of same size). I have to update some layers at 10ms while others i have to update occasionally. All layers are visible. Is it possible to update single layer without updating other visible layer? (Application slows down drastically![]()
One more thing. Is it possible to divide all layers into 3 different QGLFrameBufferObjects (I dont know much about QGLFrameBufferObject but somebody in my office has suggested that) to achieve above objective?
Bookmarks