Yes it is possible using QTreeWidget, but it will trun out not be trival. Also the child widgets (the sliding bars) will be offset from the left when compared to the parent item. If you have multiple columns in the QTreeWidget then will have little more work to do.All interpretations aside, though, is this sort of customization feasible with QTreeWidgetItems (e.g., with setItemWidget)? Or do I need to use something like QTreeView?
Well some more information is required to make good suggestions.Alternatively, if anyone knows of a good example of some sort of list structure filled with custom, dynamic widgets, please provide a link.
1. How many such "Node 0" are expeted (How many rows)?
2. Can they change from some background event, or only user can change them?
3. If some back ground event changed the slider values, do you need to update the slider values on scenn?
One suggestion which I can make with provided information is that QTreeWidget / QTreeView may not be required, if the interface is just to change the item position/orientation in the scene. You could just make a custom widget with sliders and edit the selected item in the scene.
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