I'm loosing my mind trying to imagine what the hell I'm missing.
This is my first time with OpenGL with Qt and I wanna use custom shaders, all seems to work properly on Debug mode but in Release
Qt Code:
bool __thiscall QGLShaderPrivate::create(void): Could not create shader of type 1. Vertex Shader Error "" bool __thiscall QGLShaderPrivate::create(void): Could not create shader of type 2. Fragment Shader Error "" Shader Program Linker Error ""To copy to clipboard, switch view to plain text mode
PS. I forget to say that this errors are shown in the console but the app doesn't crash, it just doesn't work properly.
Thanks in advance for any help!
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