Hi All,
I am using qt-4.7 where i am trying to render multiple videos at 30 fps on the same screen using QVideoItem and QGraphicsItem
class VideoItem : public QAbstractVideoSurface,
class VideoItem : public QAbstractVideoSurface,
public QGraphicsItem
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I update the frame to be rendered in my class and call the update() in my code but my observation is after some time QGraphicsItem:
aint() stops getting called. I am running at 90% + of system load. Are there any inputs as to why the paint() is not getting called to update the view??
Can i try bosting the main thread priority as with system load 90+% it may stop the ui thread??
I have no clue on this can there be some input on this.
Thanks in Advance.
Sudhish Kapoor
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