Yes.
// private member variable
int m_clickCount;
// in constructor
m_clickCount= 0;
connect(actionObject, SIGNAL(triggered(bool)), SLOT(actionTriggered(bool)));
// private slot
void actionTriggered(bool checked) {
m_clickCount++;
}
// private member variable
int m_clickCount;
// in constructor
m_clickCount= 0;
connect(actionObject, SIGNAL(triggered(bool)), SLOT(actionTriggered(bool)));
// private slot
void actionTriggered(bool checked) {
m_clickCount++;
}
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