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Thread: Multiple Meshes for a single QQuickItem subclass?

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  1. #1
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    Default Re: Multiple Meshes for a single QQuickItem subclass?

    Ok, so the single QQuickItem returns from updatePaintNode a single node, but that node has multiple child nodes, is that what you mean?

  2. #2
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    Default Re: Multiple Meshes for a single QQuickItem subclass?

    Yes, that's exactly what I mean.
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