Can you be a little more specific about what exactly you want to do?
Signals can be connected to slots using connect...
connect( aButton, SIGNAL(clicked()), SLOT(myUsefulSlot()) );
connect( aButton, SIGNAL(clicked()), SLOT(myUsefulSlot()) );
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In that example (from the docs) aButton is the object emitting the signal, clicked() is the name of the signal we are interested in, and myUsefulSignal() is the slot in our program we want it connected to.
You define slots in your header with the slot keyword:
public slots:
void myUsefulSlot();
public slots:
void myUsefulSlot();
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Hope that helps.
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