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Thread: A worker thread with OpenGL support, am I doing it right?

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  1. #1
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    Default Re: A worker thread with OpenGL support, am I doing it right?

    Why not load all the data in a worker thread and then push it to the GPU in the main thread?
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  2. #2
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    Default Re: A worker thread with OpenGL support, am I doing it right?

    That is to keep the GUI thread responsive, uploading the vertex buffers to the GPU might take 5 - 6 seconds as wel (depending on your machine).

  3. #3
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    Default Re: A worker thread with OpenGL support, am I doing it right?

    Then I don't see how you can improve what you already have
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

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