Why not load all the data in a worker thread and then push it to the GPU in the main thread?
Why not load all the data in a worker thread and then push it to the GPU in the main thread?
That is to keep the GUI thread responsive, uploading the vertex buffers to the GPU might take 5 - 6 seconds as wel (depending on your machine).
Then I don't see how you can improve what you already have![]()
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