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  1. #2
    Join Date
    Mar 2007
    Location
    Germany
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    229
    Qt products
    Qt4
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    Default Re: Rendering rectangles speed issue

    Some years ago, during my studies, I took over a student project, written in C++/Qt-3.
    It was a simple user interface, whose main part was a simplified soccer field (a bitmap of about 500x300 pixels). Players were also drawn pixel-wise. Well, not pixel by pixel but in bitmap style, somehow.
    A robot soccer game was shown with 3 vs. 3 players.
    And the whole picture was flickering and awful slow. CPU utilisation was about 95% on an 1.5Ghz machine. Just für six players (shown as coloured circles) and on white filled circle as ball.

    I decided to rewrite some code.
    QCanvas of Qt3 was the "chosen one" for presenting/drawing the game.
    After I did this the CPU utilisation was ridiculous low. Everything went smooth. And it even looked better .

    Long story short:
    Use QGraphicsScene, which replaces the QCanvas from Qt3 in Qt4.
    Last edited by Boron; 11th March 2007 at 23:28.

  2. The following user says thank you to Boron for this useful post:

    macbeth (11th March 2007)

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