Yes, but i need a multidimensional array because opengl functions to evaluate surfaces (glMap2f, GlEvalMesh2,...) needs points in that way, like multidimensional array, and glut functions for NURBS surfaces need it too. Thats the reason why i need multidimensional array.
If you know other way to do this (paint in opengl a surface with n points), please tell me how?
Thanks
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