Quote Originally Posted by jacek View Post
Sorry, by I don't have a slightest idea. I would look for OpenGL headers, for example gl.h.
The only place that I've found the OpenGL headers/libs is under X11 - I suspect that these are the ones that need to be considered somehow. How, I have no clue. I would have figured that the QT+=opengl would have considered this for MacOS development - but guess not.

It looks like you will have to fill it.


Some more fiddling to do...

Thanks,
Robert