Success!!!
Using the seperate non qt thread suggestion i was able to make the server run as part of the Unreal Engine 4
its responding from any app with my client side NICE!

Thanks again yeye_olive and anda_skoa for your advice!

Now to find out how the hell i am gonna get Unreal to know when i receive data... (communicate between threads)

If Someone wants to know about the implementation works please make a post here requesting it because my time is very limited
and i would avoid making a tut if i could (sorry)... if at least one wants it though i will be the good Samaritan.

Cheer, NeroViper.