Success!!!
Using the seperate non qt thread suggestion i was able to make the server run as part of the Unreal Engine 4
its responding from any app with my client side NICE!
Thanks again yeye_olive and anda_skoa for your advice!
Now to find out how the hell i am gonna get Unreal to know when i receive data... (communicate between threads)
If Someone wants to know about the implementation works please make a post here requesting it because my time is very limited
and i would avoid making a tut if i could(sorry)... if at least one wants it though i will be the good Samaritan.
Cheer, NeroViper.
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