You should be able to get the filename from the model without casting, no?
Regarding the difference in the default behavior and your workaround:
are you trying to initiate the draw in a mouse event handler instead of in startDrag()?
Cheers,
_
You should be able to get the filename from the model without casting, no?
Regarding the difference in the default behavior and your workaround:
are you trying to initiate the draw in a mouse event handler instead of in startDrag()?
Cheers,
_
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