You just connect the thread's signal to the dialog's slots.
I guess you have code like this somewhere in your dialog
MyThread* thread = new MyThread(this);
MyThread* thread = new MyThread(this);
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so you just add
connect(thread,
SIGNAL(response
(QString)),
this,
SLOT(showResponse
(QString)));
connect(thread, SIGNAL(response(QString)), this, SLOT(showResponse(QString)));
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and so on.
Not sure why you would want to use a signal mapper and lose the signal arguments. Discarding the signal arguments can also be done in a normal connection.
Cheers,
_
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