Hi,
I am in the process of updating from QGLWidget to QOpenGLWidget but can't figure out how to upgrade our stereoscopic rendering code.
With QGLWidget we simply used glDrawbuffer(GL_LEFT / GL_RIGHT) but this is not working with the new framebuffer backend of QOpenGLWidget.
Anyone know if it is possible with QOpenGLWidget?
Thanks
- Heine
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