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Thread: Qtopia Core and OpenGL - "Vanilla" EGL implementation ?

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    Join Date
    May 2007
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    Default Qtopia Core and OpenGL - "Vanilla" EGL implementation ?

    === From documentation (4.3 -beta) ===================
    - Warning -
    "...OpenGL API in Qtopia Core, it must be integrated with the Q Window System (QWS). See the Qtopia Core and OpenGL documentation for details."

    - Simple Integration -
    The simple integration approach use a ready-made EGL implementation, only requiring a simple custom interface between the EGL interface and QWS. To illustrate, the current release of Qtopia Core provides a simple example interface integrating the "Vanilla" EGL implementation from Hybrid Graphics Ltd. with QWS. The example is located in Qt's src/opengl directory (qegl_qws.*).

    - Full Integration -
    It is also possible to do a full integration, taking the advantage of accelerated hardware, but this requires a custom EGL implementation that is tailored for the given platform. Please contact Trolltech for more information.
    ==============================================
    http://doc.trolltech.com/4.3-snapsho...re-opengl.html



    Hello there,
    need your help... platform- x86, Linux/gcc...




    1st problem,
    is to compile qtopia-core with OpenGL support/examples... tried it many ways, more or less like this:

    ./configure -qvfb -opengl -depths 8,16,32 -embedded x86 -static -release ...

    some errors:
    entering directory... /examples/painting/svgviewer
    ..src/opengl/qgl.h GLES/gl.h: No such file
    ..'GLuinit' has not been declared...

    any help? ...without "-opengl" everything is fine but OpenGL examples dont get compiled?

    (btw, qt-x11-4.3-beta compiles and works with OpenGL on X11 without any problems)



    ...anyway,
    once i mange to get over compiling, it would be good to know more about Qtopia Core and OpenGL/OpenGL ES integration with QWS:

    - Simple Integration ("Vanilla" EGL) ?
    - Full Integration ?

    * Will EGL example - "..src/opengl/qegl_qws.cpp" then work without X11? - how/what to compile to have that possible?



    2nd problem/goal,
    is to have minimal OpenGL (ES) "layer" preferably with QWS, but some Kdrive based small foot-print option is also a possibility, i guess... / so, any info, hint, link... is most welcome and appreciated!




    Thank you,
    zelko

    Miniature, Linux based OpenGL development system without X
    http://one.xthost.info/zelko/opengl.html
    Last edited by zelko; 4th May 2007 at 16:31. Reason: re-phrasing

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