You could try using a Qt::CrossCursor QCursor instead of your own crosshairs. You could also derive from QRubberBand and pay careful attention to how the QRubberBand::paintEvent() is implemented.
You could try using a Qt::CrossCursor QCursor instead of your own crosshairs. You could also derive from QRubberBand and pay careful attention to how the QRubberBand::paintEvent() is implemented.
<=== The Great Pumpkin says ===>
Please use CODE tags when posting source code so it is more readable. Click "Go Advanced" and then the "#" icon to insert the tags. Paste your code between them.
Yippiyak (16th July 2018)
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