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Thread: handling paintGL in a separate thread

  1. #1
    Join Date
    Apr 2007
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    Question handling paintGL in a separate thread

    Hi all

    I have a qglwidget on my main window, updated via a timer. and It works fine until I do anything that slows down the frame rate. At the moment I'm rendering over 36000 polygons for an isosurface and I'm getting problems with vsync tearing and jittery camera movement. I suspect that event handling for the main thread is interfering in some way so I'd like to handle the rendering in a separate thread. Does anybody have an example of how to do this?

  2. #2
    Join Date
    Apr 2007
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    9
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    Qt products
    Qt4
    Platforms
    Windows

    Default Re: handling paintGL in a separate thread

    My bad... I found a document by trolltech here http://doc.trolltech.com/qq/qq06-gli...glapplications
    I didn't find anything in a search of the forum and had found others stuck on this so I thought it was a valid question, thanks anyway.

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