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Thread: Problem with applying texture to GridGeometry

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  1. #1
    Join Date
    Jul 2021
    Qt products

    Default Problem with applying texture to GridGeometry

    Dear All,

    I am working on a project in which I have to apply texture (via png file) to the GridGeometry.

    To apply the Texture, I am using the DiffuseMap property of materials. As shown in the following code

    Qt Code:
    1. Model {
    2. id: model;
    3. visible: true
    4. scale: Qt.vector3d(100.0, 100.0, 100.0)
    5. geometry: GridGeometry {
    6. horizontalLines: 40
    7. horizontalStep: 0.1
    8. verticalLines: 40
    9. verticalStep: 0.1
    10. }
    12. materials: [
    13. DefaultMaterial {
    14. id: material;
    15. Texture {
    16. id: baseColorMap
    17. source: "qrc:/Images/gradient_texture.png"
    18. }
    19. blendMode: DefaultMaterial.SourceOver;
    20. lighting: DefaultMaterial.FragmentLighting;
    21. opacity: 1.0;
    22. diffuseMap: baseColorMap
    23. }
    24. ]
    25. }
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    However, the texture of GridGeometry is not changing.

    I have searched online extensively for this issue, but I have not found anything useful for this issue. Can somebody please point me in the right direction?

    Thank you for your time!

  2. #2
    Join Date
    Jan 2008
    Alameda, CA, USA
    Thanked 864 Times in 851 Posts
    Qt products

    Default Re: Problem with applying texture to GridGeometry

    Please do not double-post. If you do not get an answer to your original post, that usually means that either no one knows the answer or no one who does know has read it and responded.

    Closing this thread. Make replies to the original post, here.
    <=== The Great Pumpkin says ===>
    Please use CODE tags when posting source code so it is more readable. Click "Go Advanced" and then the "#" icon to insert the tags. Paste your code between them.

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