Thanks - but I alreday solved my problem.
I didn post it, becaouse my problem was not multitexturing :-)
I thought I needed mutitexturing, because I wanted to access several textures in a shader.
But when you work with a shader, you can draw signle texture, and do the "multi texturing" in the shader it self.
So my problem was how to pass several textures to the shader..., which is a different problem to what I have posted...
The hard thing is to know which questions to ask!!
Thanks though!
Bookmarks